Course modules
Games in education?
In most teachers' minds computer games belong in students' leisure time. They reluctantly accept that students play during the breaks but computer games are rarely integrated in the learning situations. For most teachers it takes a lot of practice and energy to become familiar with the games. But for many children, spending time with play mates around the computer is a natural thing. The social activity in the game situation by the computer can be compared with the social context of other games.
In ”Learning through games” you will be introduced to the integration of computer games in learning both in the subject specific context and in the social learning aspect.
Computer games create room for friendship and social events. Computer games can be the subject of mutual interests that often expand beyond that of sitting in front of the computer. There is an extra dimension to both the social and the game aspects when we are talking about games in networks where the players can challenge each other.
Online games and games in network include elements of communication, creativity, learning and identification. Computer games are challenging for the student's thinking, fantasy and creativity. This is most often the case in communities of children but children and adults can have computer games as a joint project.
Computer games offer the opportunity to work with personal and subject specific competencies in the school. Through playing the games children can acquire and train competencies such as eye/hand coordination, problem solving, reaction, keyboarding, understanding connections, working with hypotheses, foreign languages and overview.
The students may not think that their game qualifications represent a value in school terms but placed in the right context, game qualifications can be very relevant in learning situations. Games are most fun when played together with others and thus have a very strong social perspective that can be utilized in the learning situation.
Computer games are many different things. The Danish Media Council has identified the following genres:
You will be introduced to the possibilities of development and learning that the games offer, and you will see how you may utilize the structured, strongly governed and controllable universe of the games in your teaching. Perhaps as a social activity, as training, as motivation, a strategic thinking development or as support for the subject specific teaching and learning.
In ”Learning through games” you will be introduced to the integration of computer games in learning both in the subject specific context and in the social learning aspect.
Computer games create room for friendship and social events. Computer games can be the subject of mutual interests that often expand beyond that of sitting in front of the computer. There is an extra dimension to both the social and the game aspects when we are talking about games in networks where the players can challenge each other.
Online games and games in network include elements of communication, creativity, learning and identification. Computer games are challenging for the student's thinking, fantasy and creativity. This is most often the case in communities of children but children and adults can have computer games as a joint project.
Computer games offer the opportunity to work with personal and subject specific competencies in the school. Through playing the games children can acquire and train competencies such as eye/hand coordination, problem solving, reaction, keyboarding, understanding connections, working with hypotheses, foreign languages and overview.
The students may not think that their game qualifications represent a value in school terms but placed in the right context, game qualifications can be very relevant in learning situations. Games are most fun when played together with others and thus have a very strong social perspective that can be utilized in the learning situation.
Computer games are many different things. The Danish Media Council has identified the following genres:
- Action games
- Simulators
- Sports games
- Childrens' games
- Adventure games
- Card and board games
- Edutainment
- Role play
- Puzzles
You will be introduced to the possibilities of development and learning that the games offer, and you will see how you may utilize the structured, strongly governed and controllable universe of the games in your teaching. Perhaps as a social activity, as training, as motivation, a strategic thinking development or as support for the subject specific teaching and learning.
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